![]() ![]() On paper thats a great idea and games like DMC have done this previously on its hardest difficulties which worked wonderfully.īut here its an issue, especially early game. To be honest, I really like the idea of enemies getting one level stronger and having the ability to gain some health back. On top of this, enemies are now much more resistant to staggering during combos AND regen health and upgrade to one additional higher level if you allow them to charge up. I think most will agree this is the underlying issue with this mode, which really becomes problematic during several early game encounters where you have very few upgrades and abilities at your disposal but are tasked with fighting hordes of enemies while constantly being bombarded with projectile attacks. What I find problematic is that the enemies in this mode have become nothing but damage sponges with absurd amounts of health. I don't think its necessarily unfair nor impossible so the point of this thread isn't to whine about difficulty so much as it is to discuss the tedious nature of this mode, especially in the early parts of the game.Ī lot of people may take issue Kratos health in this mode, dying in merely 2-3 hits but I don't think this is particularly problematic. I've beaten the game on normal and give me a challenge and now about half way through Give me God of War mode and I have to say I'm pretty disappointed with how this difficulty mode was designed. ![]() Its probably my second or third favorite game of this gen right behind Bloodborne and BoTW. I'd like for the discussion to focus on it as if one were choosing to play it rather than hand waving away any criticism under those suggestions of it being optional.*** I imagine many will suggest that since its optional and meant to be hard that it should get a pass in terms of how it functions. ***I want to start this discussion of this mode under the precept of someone choosing to play this and evaluating it off of how it functions as a high end difficulty mode. ![]()
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